Ken Hogan



Skill Summary

 


·         Experienced in traditional and digital design, color theory, watercolor, oil, graphite and ink drawing, oil, acrylic based paints, traditional and digital sculpting.

·         Experienced with game production and art pipelines for, 3d modeling, unwrapping, high poly modeling and texture baking, material editing in engine (UT3),  2d sprite and 3d Key Frame Animation

·         Experience in software used for design, 3D Studio Max, Maya, ZBrush, Mudbox, Adobe Photoshop, Corel Painter, Art Rage, Modo, Torque Game Builder, Unreal Ed 3

 

Work Experience


Contract work

06-2009 – 10-2009

Conceptart.org

    • Worked on an undisclosed project with general art responsibilities

10-09 – 11-09

Minute Man (film)

  • Created assets, textures, and shaders for in movie game
  • Assisted in creation of packages and migration of the game into the UDK engine

08-09 – 10-09

Puppet Apprentice

  • Developing original IP titled Puppet Apprentice, developed in the unity engine
  • Contributed to art direction and overall design
  • Responsible for the creation of concept, modeling, texturing, and technical art on the project.

Guildhall

2008 – 2009

·         Jyouge Tenchi, Down Top Mania

o   2D game Built in TXB game engine

o   Responsible for creating, and managing sprites, sprite animations, UI, and menu design

·         Librum Vitalis

o   Art lead,

o   Responsible for managing a team of multiple artist, modeled and textured player character, enemies, and tower models.  Imported custom animations and custom bipeds, and created packages for Level Designers.  Over saw modular construction on Building assets.

·         Nightmare (Cohort 9 Capstone project)

o   Outsourced to for 2d game assets for use in UI.

·         Leviathan (Cohort 10 Capstone project)

o   Responsible for conceptual design of environment, creatures, and vehicles, also set the art style used in the game.  I was responsible for modeling, unwrapping, texturing, and importing vehicles in the UT3 engine.

·         MIT

o   Developed tutorial centered on the creative processes of conceptualizing intellectual Properties.

·         Summer camp for young game designers

o   Assistant instructor taught young adolescents the TXB engine with the GuildHall platformer kit.  I also instructed students on art creation and pipeline for the engine.

Illustrative

2005 – 2008


Freelance artist


·         Creating advertising pieces

·         Developing graphics for business use

·         Creating murals for entertainment locations


Education

 

The Guildhall at SMU

·         Graduated May 2009

·         Master of Interactive Technology, Art specialization

 

Pittsburg State University

·         Graduated May 2007

·         Bachelor of Fine Art, Commercial art emphasis

 

 

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