| Hans L Larsen |
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| Level Designer/Scripter | www.hl-larsen.com |
| 15705 Quorum Dr. #2334 | Cell Phone: 508-776-5000 |
| Addison, TX 75001 | hlarsen@smu.edu |
Skills
Level Editors: UnrealEd (Gears of War, Unreal Tournament 3), Radiant (Call of Duty 4), Hammer (Half-Life 2), TES Construction Kit (Morrowind, Oblivion), Unity 3D
Programming/Scripting: C/C++, C#/XNA, LUA, HTML, Unreal Script and various other proprietary scripting languages
Office Applications: Word/Excel/Power Point, MS Project
Written and Verbal Skills: Strong writing and verbal skills, communication though documents, wiki articles, email, meetings, and problem resolution
Team/Pipeline Skills: Development/Placeholder assets (Adobe Photoshop, 3D Studio Max), Source Control (Tortoise SVN), SCRUM, Task Lists,Code review
Level Design Skills
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Game Development Experience
| "Project Puppet", Unity 3D Single-Player RPG Team Project | July– Current 2009 |
Level Design/Scripter
- Create components to be used by other designers
- Assist with initial designs and systems
- Responsible for pipeline and initial implementation requirements
| The Chronos Project, Unreal Tournament 3 Single-Player Team Project | January – March 2009 |
Level Design/Scripter, Art Manager
- Created BSP block-out, textures and first pass population of introductory area
- Oversaw and implemented matinee (cinematic) sequences
- Responsible for oversight of art team with five direct reports
- Responsible for technical approval of all art assets and creation of art task lists
- In charge of compiling and distributing the build at each milestone
- Liaison between departments
- Collaborated with other leads to solve any issues during development
| Master’s These Project, Half-Life 2 Individual Project | January – May 2009 |
Author and Level Designer/Scripter
- Researched and wrote Master’s Proposal on character advancement in the First-Person Shooter genre
- Designed test map, blocked out BSP, textured, lit and placed all gameplay elements using Hammer
- Tested and interviewed participants and analyzed the gathered data
| Scenic Route, Call of Duty 4 Individual Project | January – May 2009 |
Author and Level Designer/Scripter
- Created all designer documentation and 2D maps
- Blocked out all geometry and placed models
- Scripted all sequences
| Final Act, Unreal Tournament 3 Multi-Player Team Project | June – October 2008 |
Level Designer/Scripter
- Reported to project and software leads for tasks
- Created all custom particle effects
- Created custom classes for mod code base
- In charge of compiling and distributing the build at each milestone
| What About Bravo, Gears of War Individual Project | June – October 2008 |
Author and Level Designer/Scripter
- Created all design documentation and 2D maps
- Blocked out all BSP and placed all static meshes
- Scripted all sequences and cinematic
| Jyouge Tenchi, Torque X Team 2D Project | March – May 2008 |
Project Lead, Level Designer/Scripter
- Responsible for all design documentation
- Oversaw all production and management tasks on the project
- Scripted custom boss battles and other needed game functionality
- Optimized implemented levels and ported the game to the Xbox 360
Education
| SMU Guildhall, Plano, TX | May 2009 |
Master of Interactive Technology, Specialization in Level Design
| Lehigh University,Bethlehem,PA | May 2006 |
Bachelor of Arts, Major in Cognitive Science, Minor in Philosophy

