Hans L Larsen

 

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Level Designer/Scripter www.hl-larsen.com 
15705 Quorum Dr. #2334 Cell Phone: 508-776-5000
Addison, TX 75001  hlarsen@smu.edu

Skills


Level Editors: UnrealEd (Gears of War, Unreal Tournament 3), Radiant (Call of Duty 4), Hammer (Half-Life 2), TES Construction Kit (Morrowind, Oblivion), Unity 3D

Programming/Scripting: C/C++, C#/XNA, LUA, HTML, Unreal Script and various other proprietary scripting languages

Office Applications: Word/Excel/Power Point, MS Project

Written and Verbal Skills: Strong writing and verbal skills, communication though documents, wiki articles, email, meetings, and problem resolution

Team/Pipeline Skills: Development/Placeholder assets (Adobe Photoshop, 3D Studio Max), Source Control (Tortoise SVN), SCRUM, Task Lists,Code review

 Level Design Skills


  • BSP block-out and detail geometry

  • Texture placement

  • Detail static and decal placement      

  • Terrain manipulation and texturing

  • Lighting

  • 2D Concept Mapping

  • Level and game-flow planning

  • Gameplay/trigger systems

  • Enemy placment and pathing

  • Visual and code-based scripting

  • Concept and design documentation

  • Quest design

Game Development Experience


"Project Puppet", Unity 3D Single-Player RPG Team Project July– Current 2009

Level Design/Scripter

  • Create components to be used by other designers
  • Assist with initial designs and systems
  • Responsible for pipeline and initial implementation requirements
The Chronos Project, Unreal Tournament 3 Single-Player Team Project January – March 2009

Level Design/Scripter, Art Manager

  • Created BSP block-out, textures and first pass population of introductory area
  • Oversaw and implemented matinee (cinematic) sequences
  • Responsible for oversight of art team with five direct reports
  • Responsible for technical approval of all art assets and creation of art task lists
  • In charge of compiling and distributing the build at each milestone
  • Liaison between departments
  • Collaborated with other leads to solve any issues during development
Master’s These Project, Half-Life 2 Individual Project January – May 2009

Author and Level Designer/Scripter

  • Researched and wrote Master’s Proposal on character advancement in the First-Person Shooter genre
  • Designed test map, blocked out BSP, textured, lit and placed all gameplay elements using Hammer
  • Tested and interviewed participants and analyzed the gathered data
Scenic Route, Call of Duty 4 Individual Project January – May 2009

Author and Level Designer/Scripter

  • Created all designer documentation and 2D maps
  • Blocked out all geometry and placed models
  • Scripted all sequences
Final Act, Unreal Tournament 3 Multi-Player Team Project June – October 2008

Level Designer/Scripter

  • Reported to project and software leads for tasks
  • Created all custom particle effects
  • Created custom classes for mod code base
  • In charge of compiling and distributing the build at each milestone
What About Bravo, Gears of War Individual Project June – October 2008

Author and Level Designer/Scripter

  • Created all design documentation and 2D maps
  • Blocked out all BSP and placed all static meshes
  • Scripted all sequences and cinematic
Jyouge Tenchi, Torque X Team 2D Project March – May 2008

Project Lead, Level Designer/Scripter

  • Responsible for all design documentation
  • Oversaw all production and management tasks on the project
  • Scripted custom boss battles and other needed game functionality
  • Optimized implemented levels and ported the game to the Xbox 360

Education


SMU Guildhall, Plano, TX May 2009

Master of Interactive Technology, Specialization in Level Design

Lehigh University,Bethlehem,PA May 2006

Bachelor of Arts, Major in Cognitive Science, Minor in Philosophy