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Skills
Level Editors: Unreal Engine 3.0 (Unannounced Title), Unreal Engine 2.0
(Unreal Tournament 2004), Hammer (Half-Life 2), Radiant (Quake 4),
Oblivion TES Construction Set, Scrolling Game Development Kit
Asset Creation: 3ds Max 8, Adobe Photoshop CS2
Scripting: UScript, Kismet, Lua 5.1, C++
Additional Software: Microsoft Office Suite 2003
Level Design: BSP creation, documentation, scripting, optimization,
lighting, low polygon modeling, UV unwrapping, texturing
Game Experience
Unannounced Title - Raven Software July-September 2007
Level Designer - Intern
· Completed paper design, whitebox, and initial scripting of one level
· Added scripted sequences and integrated cinematics in two existing levels
· Prototyped gameplay scenarios for two future levels
· Learned Unreal Engine 3 and Kismet
Deja Vudu – The Guildhall at SMU October 2007-February 2008
Level Designer - Team Half-Life 2 Project
· Senior project creating a single-player puzzle, adventure game
· Responsible for creating the vertical slice level
· Completed level design document, BSP, texture and entity placement, gameplay scripting
Sector 9 – The Guildhall at SMU October 2007-February 2008
Level Designer - Individual Half-Life 2 Project
· Responsible for all aspects of design and implementation of a single-player level
· Contained both indoor and outdoor environments
· Master’s Project in Lieu of Thesis concentrating on environmental storytelling
Detour – The Guildhall at SMU April-June 2007
Level Designer - Individual Quake 4 Project
· Designed and built one complete single-player level
· Responsible for BSP, texturing, lighting, optimization
· Scripted eight different gameplay scenarios
Burgled! – The Guildhall at SMU January-March 2007
Level Designer/ Associate Producer - Team Unreal Tournament 2004
Project
· An original game mode combining Onslaught and Assault
· Responsible for team production and gameplay
· Co-built one complete level including BSP, lighting, optimization, and model placement
· Modeled, unwrapped, and textured 25+ static meshes for game levels
· Created game trailer
· Created documentation including:
o Asset and Dev Plan
o Overview, Game Mechanics, World Overview sections of the Game Design Document
Ghost Stories – The Guildhall at SMU January-March 2007
Level Designer - Individual The Elder Scrolls: Oblivion Project
· Created a full quest for Oblivion including interior and exterior areas
· Built and populated one island, two dungeons, one town, and one side-quest
· Scripted multiple events including:
o 30+ lines of dialogue
o 10+ quest encounters
o 25 NPC behaviors and AI routines
Wyrd – The Guildhall at SMU July-September 2006
Level Designer /Game Designer - Team Scrolling Game Development Kit Project
· 2D side-scrolling action game
· Designed and built one complete level
· Created 30+ tiled environment assets using Photoshop
· Scripted all game behavior in VBScript including player attacks and magic, enemy and item interactions, HUD and GUI, final boss encounter
· Created Concept Document, Game Design Document, and Asset List
Level Design Student July 2006-March 2008
· Created five levels using Unreal Engine 2.0
· Created 30+ assets using 3dsMax 8 and Photoshop CS2
· Designed and built a text adventure in C++
· Designed and scripted an RPG in Lua using an existing graphical engine
Education
The Guildhall at Southern Methodist University, Plano, TX March 2008
Masters of Interactive Technology in Digital Games
GPA: 3.8
Rocky Mountain College, Billings, MT June 2002
Bachelor of Science in Aeronautical Science
summa cum laude (3.9+ GPA)
Work Experience
CAE Transport March 2004- June 2006 Taxi Driver
Learned to work with difficult customers in high stress situations

