Download resume in .doc format

Download resume in .pdf format

Skills



           Level Editors: Unreal Engine 3.0 (Unannounced Title), Unreal Engine 2.0
           (Unreal Tournament 2004), Hammer (Half-Life 2), Radiant (Quake 4),
           Oblivion TES Construction Set, Scrolling Game Development Kit

            Asset Creation: 3ds Max 8, Adobe Photoshop CS2

            Scripting: UScript, Kismet, Lua 5.1, C++

            Additional Software: Microsoft Office Suite 2003

            Level Design: BSP creation, documentation, scripting, optimization,
            lighting, low polygon modeling, UV unwrapping, texturing

 

Game Experience


Unannounced Title - Raven Software   July-September 2007

            Level Designer - Intern

·     Completed paper design, whitebox, and initial scripting of one level

·     Added scripted sequences and integrated cinematics in two existing levels

·     Prototyped gameplay scenarios for two future levels

·     Learned Unreal Engine 3 and Kismet

Deja Vudu – The Guildhall at SMU   October 2007-February 2008

Level Designer - Team Half-Life 2 Project

·     Senior project creating a single-player puzzle, adventure game

·     Responsible for creating the vertical slice level

·     Completed level design document, BSP, texture and entity placement, gameplay scripting

Sector 9 – The Guildhall at SMU   October 2007-February 2008

Level Designer - Individual Half-Life 2 Project

·     Responsible for all aspects of design and implementation of a single-player level

·     Contained both indoor and outdoor environments

·     Master’s Project in Lieu of Thesis concentrating on environmental storytelling

Detour ­– The Guildhall at SMU   April-June 2007

Level Designer - Individual Quake 4 Project                 

·     Designed and built one complete single-player level

·     Responsible for BSP, texturing, lighting, optimization

·     Scripted eight different gameplay scenarios

Burgled! – The Guildhall at SMU   January-March 2007

            Level Designer/ Associate Producer - Team Unreal Tournament 2004
               Project

·     An original game mode combining Onslaught and Assault

·     Responsible for team production and gameplay

·     Co-built one complete level including BSP, lighting, optimization, and model placement

·     Modeled, unwrapped, and textured 25+ static meshes for game levels

·     Created game trailer

·     Created documentation including:

o    Asset and Dev Plan

o    Overview, Game Mechanics, World Overview sections of the Game Design Document

Ghost Stories ­– The Guildhall at SMU   January-March 2007

Level Designer - Individual The Elder Scrolls: Oblivion Project

·     Created a full quest for Oblivion including interior and exterior areas

·     Built and populated one island, two dungeons, one town, and one side-quest

·     Scripted multiple events including:

o    30+ lines of dialogue

o    10+ quest encounters

o    25 NPC behaviors and AI routines

Wyrd – The Guildhall at SMU   July-September 2006

Level Designer /Game Designer - Team Scrolling Game Development Kit Project

·     2D side-scrolling action game

·     Designed and built one complete level

·     Created 30+ tiled environment assets using Photoshop

·     Scripted all game behavior in VBScript including player attacks and magic, enemy and item interactions, HUD and GUI, final boss encounter

·     Created Concept Document, Game Design Document, and Asset List

  Level Design Student   July 2006-March 2008

·     Created five levels using Unreal Engine 2.0

·     Created 30+ assets using 3dsMax 8 and Photoshop CS2

·     Designed and built a text adventure in C++

·     Designed and scripted an RPG in Lua using an existing graphical engine

 

Education


The Guildhall at Southern Methodist University, Plano, TX   March 2008

Masters of Interactive Technology in Digital Games

GPA: 3.8  

Rocky Mountain College, Billings, MT   June 2002

Bachelor of Science in Aeronautical Science

summa cum laude (3.9+ GPA)  

 

Work Experience


CAE Transport   March 2004- June 2006 Taxi Driver

            Learned to work with difficult customers in high stress situations