Detour is a single player level I created using Quake 4's Radiant engine. The player must find and deactivate two security consoles to free a trapped group of Marines. This project took seven weeks to complete and was part of a directed focus study.
Download the design document in .doc format (17.5MB)
Download a mini-portfolio in .doc format (3.3MB)
Download a mini-portfolio in .pdf format (426K)
Download the project (9.4MB)
Note: This project requires Quake 4
This vignette was a one-week project I completed for a final exam and uses Quake 4's Radiant engine. The player must find an alternate way around locked doors to restore power to the area and reveal the exit.
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Note: This project requires Quake 4
Mechworld is a multiplayer deathmatch level using Unreal Engine 2.0. We were given a basic whitebox and instructed to add gameplay and visuals without altering the shape or flow of the level. I decided to create a mech factory set in a futuristic city. This was also a one-week final exam.
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Note: This project requires Unreal Tournament 2004 with patch 3369 or higher.
Ghost Stories is a single player quest add-on for Oblivion. The player travels to a small, inhabited island to explore its ghost-infested ruins. Upon arrival, the ghosts draft him for their own ends. I completed this project in seven weeks as part of a level design class.
Download the project plug-in (1.05MB)
Download the mini-portfolio in .doc format (2.76MB)
Download the mini-portfolio in .pdf format (411K)
I created Sector 9 as part of my Master's Project in environmental storytelling. It uses Half-Life 2's Source engine and took five months to complete. The player wakes up in a destroyed laboratory. He must unravel past events to escape the city and avoid the zombie hordes.
Download the level. (5MB)
Download the design document in .doc format (3.1MB)
Download the design document in .pdf format (738K)






