Danielle Demarest

Texture Artist/Concept Artist

danidemarest@gmail.com  | 512-924-9917

www.danidemarest.com

10300 Jollyville Rd. #522 Austin, TX 78759

 

Description

 

Dedicated and hard-working individual, passionate about the creation of art, specifically relating to video games, and about improving myself as an artist.



Skills  

 

- Strong traditional and digital art skills

- 3D character and environment modeling

- High poly modeling

- UV unwrapping and texturing

- Normal mapping

- 2D animation

- Rigging and 3D animation

- SCRUM

- Experience writing dialogue trees

- Experience bug testing and reporting

 

2D: Adobe Photoshop CS2, Corel Painter X, Adobe Illustrator

3D: Autodesk 3D Studio Max 2008, Autodesk Mudbox 2009, Autodesk Maya 8.5, Rigging Army Knife

Editors: Unreal Tournament 3, Torque X, Aurora

Others: Microsoft Office Suite 2007, Tortoise SVN, Issue Manager

     

 

Game Experience 

 

Leviathan                                                                          December 2008 - May 2009

Guildhall, Team size 17, Unreal Tournament 3

Character Artist, Concept Artist

  • Created concept and modelsheet for player character
  • Created low poly (prototype) and medium poly model for player character
  • Created high poly normal map, and other texture maps, of player character
  • Created banner and poster image for promotional materials

 

Final Act                                                                          August 2008 - October 2008 

Guildhall, Team size 9, Unreal Tournament 3

Game Designer, Character Artist, Concept Artist

  • Created game design with other team members
  • Created concepts and modelsheets for 8 player characters and 2 weapons
  • Modeled and textured 2 player characters
  • Created game logo 

 

Retail Quest                                                                        April 2008 - June 2008

Guildhall, Team size 5, Torque X

Game Artist

  • Created concepts for characters, items, and environments
  • Created sprite sheets for player character, three enemies, two mini bosses, and one final boss, as well as items and projectiles
  • Created assets for other items and environment pieces in game
  • Created cutscene artwork
  • Created box art, game manual, and poster

     

 

Education

 

The Guildhall at SMU                                            January 2008 - May 2009

Certificate in Digital Game Development, specialization in Art Creation

 

Austin Community College                                   September 2006 - August 2008

Certificate in Video Game Art (Unfinished)

 

The University of Texas at Austin                September 1999 - December 2003

Bachelors of Fine Art, specialization in Theatre Directing and Playwriting

 

 

Achievements

 

February 2010 - May 2010

Two of my digital paintings are featured in the Channel Austin Spring art exhibit.