Danielle Demarest
Texture Artist/Concept Artist
danidemarest@gmail.com | 512-924-9917
www.danidemarest.com
10300 Jollyville Rd. #522 Austin, TX 78759
Description
Dedicated and hard-working individual, passionate about the creation of art, specifically relating to video games, and about improving myself as an artist.
Skills
- Strong traditional and digital art skills
- 3D character and environment modeling
- High poly modeling
- UV unwrapping and texturing
- Normal mapping
- 2D animation
- Rigging and 3D animation
- SCRUM
- Experience writing dialogue trees
- Experience bug testing and reporting
2D: Adobe Photoshop CS2, Corel Painter X, Adobe Illustrator
3D: Autodesk 3D Studio Max 2008, Autodesk Mudbox 2009, Autodesk Maya 8.5, Rigging Army Knife
Editors: Unreal Tournament 3, Torque X, Aurora
Others: Microsoft Office Suite 2007, Tortoise SVN, Issue Manager
Game Experience
Leviathan December 2008 - May 2009
Guildhall, Team size 17, Unreal Tournament 3
Character Artist, Concept Artist
- Created concept and modelsheet for player character
- Created low poly (prototype) and medium poly model for player character
- Created high poly normal map, and other texture maps, of player character
- Created banner and poster image for promotional materials
Final Act August 2008 - October 2008
Guildhall, Team size 9, Unreal Tournament 3
Game Designer, Character Artist, Concept Artist
- Created game design with other team members
- Created concepts and modelsheets for 8 player characters and 2 weapons
- Modeled and textured 2 player characters
- Created game logo
Retail Quest April 2008 - June 2008
Guildhall, Team size 5, Torque X
Game Artist
- Created concepts for characters, items, and environments
- Created sprite sheets for player character, three enemies, two mini bosses, and one final boss, as well as items and projectiles
- Created assets for other items and environment pieces in game
- Created cutscene artwork
- Created box art, game manual, and poster
Education
The Guildhall at SMU January 2008 - May 2009
Certificate in Digital Game Development, specialization in Art Creation
Austin Community College September 2006 - August 2008
Certificate in Video Game Art (Unfinished)
The University of Texas at Austin September 1999 - December 2003
Bachelors of Fine Art, specialization in Theatre Directing and Playwriting
Achievements
February 2010 - May 2010
Two of my digital paintings are featured in the Channel Austin Spring art exhibit.

