Shaylyn Hamm


Environmental Artist

 

shamm@smu.edu

610.533.6682 begin_of_the_skype_highlighting              610.533.6682      end_of_the_skype_highlighting

6400 Ohio Dr. Apt. 2121

Plano, TX 75024

 

 

Skills

3D Modeling: Low and high poly modeling of environments and characters, unwrapping, normal mapping and texturing.

 

2D Art Creation:

·        Creating concept drawings for game assets, characters and environments

·        Creating polished digital paintings in realistic and unique styles

·        Experienced with traditional media such as graphite,

acrylic/oil paint, ink and printmaking

 

Animation:             

·        2D sprite frame-by-frame animation

·        3D keyframe animation and rigging

 

Software:              Autodesk 3ds Max 2009, Autodesk Mudbox 2009, Autodesk Maya 2009, Adobe Photoshop CS3, Pixologic Zbrush 3, Tortoise SVN, Perforce, Source SDK, Unreal Editor 3

 

Education

The Guildhall at SMU, Plano, TX

Masters of Interactive Technology

Thesis: The Aesthetics of Unique Female Video Game Characters, 2009

 

Kutztown University of Pennsylvania, Kutztown, PA

Bachelors of Fine Art – Drawing, German language and culture, minor, 2008

 

Mandarin Chinese

Defense Language Institute Foreign Language Center, Monterey, CA, 2002                                                                                                                      

 

Game experience

Rage              April 2010 - Present, id Software

 

·         First-Person Shooter/racing game in idTech5

·         Work with stamping and terrain detailing with Rage’s megatexture editor in idTech5

·         Modeling /texturing of environmental assets

Play Soldier              July - December, 2009

 

·        Action game in Unreal Engine 3

·        Created 3D assets and textures

·        Art director, responsible for the art style and overall quality of the assets produced

 

Amateur Death Race              March - May, 2009

 

·        3D racing game in Unreal Engine 3

·        Lead artist, managed art pipeline and assets for the team, created 3D art assets and textures

 

 

 

Return to Lobster Temple              September - December, 2008

 

·        2D platform game in Torque Engine

·        Created and animated sprites, background, UI and menu artwork        

 

Master's Thesis

·        Exploring the process of creating broadly-appealing female game characters through the development of female versions of two classes from Team Fortress 2 (Valve Software, 2007) from concept art to playable in-game characters.

 

 

Work experience

 

id Software – Rage  – Art Intern – Mesquite, TX, 2010                                     

Bionic Buddha Entertainment - Cosmonuts (game, TBA) – Concept Artist
and Texture Artist – Plano, TX
, 2009

 

OraSure Technologies - Graphic Design – Bethlehem, PA, 2006                                                                                                                      

 

United States Army - Mandarin Chinese linguist 98G, 2002

 

Honors and awards

 

The Entertainment Software Associations Foundation
Computer and Videogame Scholarship
, 2009

 

The Visual Arts Center of New Jersey – Summit, NJ

International Juried Show – selected work, 2008