Shaylyn Hamm
Environmental Artist
shamm@smu.edu
610.533.6682 begin_of_the_skype_highlighting 610.533.6682 end_of_the_skype_highlighting
6400 Ohio Dr. Apt. 2121
Plano, TX 75024
Skills
3D Modeling: Low and high poly modeling of environments and characters, unwrapping, normal mapping and texturing.
2D Art Creation:
· Creating concept drawings for game assets, characters and environments
· Creating polished digital paintings in realistic and unique styles
· Experienced with traditional media such as graphite,
acrylic/oil paint, ink and printmaking
Animation:
· 2D sprite frame-by-frame animation
· 3D keyframe animation and rigging
Software:
Autodesk 3ds Max 2009, Autodesk Mudbox 2009, Autodesk Maya 2009, Adobe Photoshop CS3, Pixologic Zbrush 3, Tortoise SVN, Perforce, Source SDK, Unreal Editor 3
Education
The Guildhall at SMU, Plano, TX
Masters of Interactive Technology
Thesis: The Aesthetics of Unique Female Video Game Characters, 2009
Kutztown University of Pennsylvania, Kutztown, PA
Bachelors of Fine Art – Drawing, German language and culture, minor, 2008
Mandarin Chinese
Defense Language Institute Foreign Language Center, Monterey, CA, 2002
Game experience
Rage April 2010 - Present, id Software
· First-Person Shooter/racing game in idTech5
· Work with stamping and terrain detailing with Rage’s megatexture editor in idTech5
· Modeling /texturing of environmental assets
Play Soldier July - December, 2009
· Action game in Unreal Engine 3
· Created 3D assets and textures
· Art director, responsible for the art style and overall quality of the assets produced
Amateur Death Race March - May, 2009
· 3D racing game in Unreal Engine 3
· Lead artist, managed art pipeline and assets for the team, created 3D art assets and textures
Return to Lobster Temple September - December, 2008
· 2D platform game in Torque Engine
· Created and animated sprites, background, UI and menu artwork
Master's Thesis
· Exploring the process of creating broadly-appealing female game characters through the development of female versions of two classes from Team Fortress 2 (Valve Software, 2007) from concept art to playable in-game characters.
Work experience
id Software – Rage – Art Intern – Mesquite, TX, 2010
Bionic Buddha Entertainment - Cosmonuts (game, TBA) – Concept Artist
and Texture Artist – Plano, TX , 2009
OraSure Technologies - Graphic Design – Bethlehem, PA, 2006
United States Army - Mandarin Chinese linguist 98G, 2002
Honors and awards
The Entertainment Software Associations Foundation
Computer and Videogame Scholarship, 2009
The Visual Arts Center of New Jersey – Summit, NJ
International Juried Show – selected work, 2008

