Skills
- Traditional and digital art skills
- Modeling and UV Unwrapping
- Normal Mapping and Texturing 3D models
- 3D sculpting of machetes
- 2D sprite and 3D key frame animation
- Motion Capture Technology
Tools
- Mudbox
- Adobe Photoshop CS2
- 3D Studio Max
- Maya
- Flash CS4
- Motion Builder
- Corel Painter
- MS Office Suites
- Tortoise SVN Subversion Client
- Vicon IQ/Workstation 1.5
Engines & Editors
- Unreal Editor 2.0
- Torque Game builder
Game Experience
The Chronos Project Jan. 2009 to May 2009
(Unreal Tournament 3 Project)
18 person team (five artists, 10 level designers, and three programmers)
- Provided a model, UV unwrap, and texture of six static meshes
- Rigged main character and 17 robot meshes
- Provided 36 main character animations
- Provided 36 robot animations
Librum Vitalis Aug. 2008 to Sept. 2008
(Unreal Tournament 3 Project)
Nine Person Team (three artists, one programmer, and five level designers)
- Rig main character and secondary character
- Provided 40 character animations
- Provided a model, UV unwrap for ten static meshes
Masters Lackey March 2008 to April 2008
(2D Dev Kit)
Four person team (two artists and two level designers)
- Provided Conceptual Design for all characters and environment
- Provided all environment assets
- Provided 90% of animations
- Provided sound effects
Education
The S.M.U. Guildhall Jan. 2008 to May 2009
Masters in Interactive Technology in Digital Game Development
Specialization: Art Creation
Focus: Animation
North Dakota State University Fall 1999 to Fall 2006
Bachelor of Fine Arts
Specialization: Sculpture
Extra
Volunteer Instructor April 25th, 2009 Sally Ride Science Festival
Honorable Student Award May 15th, 2009

