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Evacuation

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Description: This single player level was created as part of a directed focus study assignment over the course of eight weeks. Evacuation provides an alternate scenario for players as they escape from the Fenix Estate.

My focus for this project involved creating unique memorable experiences that culminate in a high-quality level.

Tasks:

  • Designed a complete single-player mission
  • Created 3 Matinee sequences to communicate mission goal and player progress
  • Extensive Kismet scripting to create combat encounters
  • Blocked out BSP, textured, lit, and placed gameplay elements
  • Composed 2 original piano pieces

Download Design Thoughts: Mini Portfolio (PDF)

Download: Evacuation (requires Gears of War for PC)

Game: Gears of War

Build Time: 8 weeks

Sanction

Description: This Gears of War level features a continuous combat sequence in a single room. The action never lets up and combat flows around the room. Enemies approach from side doors, air vents, and an emergence hole.

This project was part of a two week assignment where we spent one week creating a visually polished interior space. The second week was used to add and refine gameplay to our space.

Tasks:

  • Designed a one-room combat sequence
  • Blocked out BSP, textured, lit, and placed Gears of War assets
  • Utilized Kismet scripting to create combat encounters

Download: Sanction (requires Gears of War for PC)

Game: Gears of War

Build Time: 2 weeks

Crossfire (DM-17)

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Description: This multiplayer map for Unreal Tournament III demonstrates my re-envisioning of the classic DM-17 map mixed with the frenetic action and intense firefights from  the game, Crossfire (TM Milton Bradley).

A highlight of this map allows players to launch out of custom modeled Crossfire guns as they rack up the frags. Another unique feature involves a time-triggered soundtrack that plays a snippet of the Crossfire theme song.

Once the song completes, orbs of energy fire from custom modeled Crossfire game pieces on the two lower levels of the map. This encourages player movement to the top tier or else they risk taking damage from the crossfire below (ie: the catchphrase "you'll get caught up in the...Crossfire!")

Tasks:

  • Modeled custom Crossfire pieces in 3ds Max to serve as cover and remain consistent with the theme
  • Kismet scripting for audio sequence of Crossfire theme
  • Created an map based off DM-17 to simulate an arena in space using Unreal assets
  • Lit the environment to simulate a space atmosphere
  • Utilized particle effects from Unreal to simulate a space atmosphere

Download: DM17_Crossfire (requires Unreal Tournament III for PC)

Game: Unreal Tournament III

Build Time: 4 weeks

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