TODD GORANG - Designer 805/331-0301 http://toddgorang.googlepages.com/design toddgorang@gmail.com Skills Level Design : Design Documentation BSP Construction Optimization Low-Poly Modeling Texturing and Unwrapping Dynamic Lighting Design Concept Sketches Mentoring Level Streaming Game Editors : UnrealEd 3 (Unreal Tournament 3) Source Engine for Half-life 2 Unity Elder Scrolls Construction Set (Oblivion) Torque X Builder UnrealEd 2 (Unreal Tournament 2004) Scripting : Unreal Kismet Lua 5.1 TESScript (Oblivion) C# Hammer Development Tools : Autodesk 3ds Max 2009 Adobe Photoshop (CS3) Google SketchUp 7 Subversion IssueManager Game Experience at the Guildhall at SMU A Look to Kill – Individual Gears of War Project August – December 2009 Level Designer * Focus on creating a visually impressive war-torn city environment * All BSP construction, texturing, dynamic lighting and set decoration * Modeled four static meshes in 3ds Max and created three Photoshop textures for a “WOW” moment sequence as a 500-foot obelisk falls in front of the player’s path * Scripted nine elaborate matinee sequences to support the feel and mood of a crumbling war torn city * Created and maintained detailed Level Design Documentation * Evaluated playtesting and feedback to create the most fun gameplay experience through several iterations Play Soldier – Team Unreal Tournament 3 Total Conversion August – December 2009 Lead Level Designer * Maintained Level Design Documentation * Maintained and managed SCRUM Development process for a team of four Level Designers * Maintained pipeline for integrating multiple levels using level streaming to create a contained environment with an “open world” feel * Assisted Level Designers in level construction calculating a precision system of interlocking destructible world pieces to create pre-fabricated instances of gameplay specific set pieces. Then Modeled and Unwrapped the pieces for construction in 3ds Max * Assisted with BSP construction, texturing, dynamic lighting and set decoration through polish and feedback * Level Design liaison to Art and Software teams maintaining theme and style of Game Designer The Game Master’s Lair – Individual Half-Life 2 Project June – July 2009 Level Designer * Focus on creating a fun gameplay experience unique to Half-Life 2 * Scripted classic game puzzles inspired by “Simon”, “Break-out” and “Let’s Make a Deal” * Created and maintained detailed Level Design Documentation * Integrated custom voice work to fill out the immersive experience * All BSP construction, texturing, lighting and set decoration through multiple milestone iterations Amateur Death Race – Team Unreal Tournament 3 Modification March - May 2009 Level Designer * Created a Mario Kart inspired racing game * Designed and constructed tracks using Photoshop to import terrain height maps * BSP construction, texturing, dynamic lighting and set decoration through multiple milestone iterations * Created, maintained, and evaluated a playtesting sandbox to translate specific driving mechanics into fun gameplay * Catered design to take advantage of existing mechanics to mitigate additional workload on software team * Maintained organization of level packages in conjunction with SVN Seventeen in D-Major – Individual Unreal Tournament 3 Project February – March 2009 Level Designer * Recreated the classic DM17 Quake multiplayer map as a giant broken guitar * In 3ds Max and Photoshop, created six custom Models, three Textures, seven sound samples of distorted guitar squeal variations and all UV Wraps for models. Including guitar pieces, floating stage lights, and tuning dials that go all the way to eleven * Balanced matinee sequences, moving lights and sounds into a truly fun and immersive rock ‘n roll experience * All BSP construction, texturing, dynamic lighting and set decoration through multiple milestone iterations Island of the Dead – Individual Elder Scrolls Oblivion Project November – December 2008 Level Designer * Custom expansion to fit inside the Elder Scrolls universe based off research into the game’s mythology and lore * Constructed, populated and polished both indoor and outdoor environments that link the player to and from the main world. * Wrote and scripted custom character, quests, extensive dialogue interactions, and inventory items * Maintained level design documentation through each milestone iteration * Construction, texturing, lighting and set decoration through multiple milestone iterations The Leap of Fate – Team Torque X Builder Project September – December 2008 Game Designer / Associate Lead Level Design * Developed story and characters showcasing the game’s elderly Superhero in a comic-book world * Maintained Level and Game Design Documentation * Maintained and managed SCRUM Development process for a team of Level Designers, Software, and Artists through each milestone * Evaluated extensive playtesting research through each milestone to continuously improve gameplay experience Other Game Projects at a glance Produce This – Team Lead - Designing game systems for a paper RPG/Card Game. Frigorific Derby – Level Designer - Team Unreal Tournament 3 Multiplayer Modification (Vehicle freeze-tag) Lua Trek – Individual Lua Scripting RPG Project Speed – Team pre production project developing a control interface for a fast-paced card game on the Xbox 360 HAVOX-2600 – Individual 2D game developed in Torque X Builder including all custom animations and art assets Education Guildhall at SMU, Plano, TX Certificate in Digital Game Development Specialization in Level Design December 2009 Columbia College Hollywood, Hollywood, CA Film Production Study June 1996 Central Michigan University, Mt. Pleasant, MI Broadcast and Cinematic Arts Focus December 1993 Professional Profile Amalgamated career derived from entertainment and technical industry experience * Certified HP Support Technician * Microsoft Certified Professional (MCP) * Professional Actor (S.A.G.) * Lighting Technician for Film and Television * Spokesperson * Avid Gamer since 1979 Film and Television * Integral player in the production of twelve films as Editor, Camera, Grip and Lighting * Working actor and member of the Screen Actors Guild * Business partner offering services to shoot and edit portfolio pieces for actors Personal Accomplishments and Achievement * Eagle Scout * 17,090 Gamer score on XBOX Live * 7 Best of Show Awards in three Public Art Exhibitions as well as multiple other ribbons (primarily charcoal pastels) * Sigma Alpha Iota Honor Student Fraternity member at Central Michigan University Todd Gorang - Designer 805/331-0301 http://toddgorang.googlepages.com/design toddgorang@gmail.com