Steven Kamp Level Designer / Scripter 500 Lawnmeadow Dr. Richardson, TX 75080 skamp@smu.edu http://guildhall.smu.edu/portfolio/mosond/home ==\Skills/== __________________________________________ --Engines/Editors:-- UnrealEd (Unreal Tournament 3, Gears of War), Radiant (COD4), Hammer (HL2E2), TES:Oblivion, Torque X Game Builder --Scripting / Programming:-- C# and XNA, Lua 5.1, Kismet (Unreal Tournament 3, Gears of War), UnrealScript (Unreal Tournament 3), and TESScript (Oblivion) --MS Office:-- Word, Excel, Power Point, and Outlook --Written and Verbal Communication Skills:-- During my tenure at the SMU Guildhall, many of our projects require concept and design documentation, which strengthens my technical writing skills. Team Projects at the SMU Guildhall require constant communication between team members and team leads. ==\Level Design Skills/== __________________________________________ BSP Blockout and Detail Geometry Level and Gameflow Planning Static Mesh Creation Gameplay / Trigger Systems Materials and Shaders Enemy Placement and Pathing Lighting Scripting Optimization Concept and Design Documents ==\Game experience at the SMU Guildhall/== __________________________________________ | Team Projects: | --Leviathan, Unreal 3 Total Conversion-- December 2008 to May 2009 Level Designer/Scripter 17-person team consisting of 10 level designers, 5 Artists , and 2 Software Developers Assisted in creating and maintaining the design documentation Designed a section of the final map, created matinee sequences for enemy formations, created unique low poly buildings using modular assets, and helped managed the sound development process --Call of Duty 4 Multiplayer Sabotage Map-- October 2008 to December 2008 Level Designer Team of 35 Level Designers, each team was divided into 7 groups of 5 Managed the “Lower” district by dividing the area into 5 sections and assigning those areas Obtained and documented feedback for not only our 5 man team but for the entire group as well Altered basic BSP Geometry and populated assigned areas with models Coordinated with other teams to maintain a consistent theme and flow --Kite, Unreal 3 Mod-- July 2008 to October 2008 Level Designer/Artist 9-person team made up of 6 Level Designers, 2 Artist, and a Software Developer Designed and help build the second arena Managed the art for the level by populating it with static meshes and texturing --Among Us, Pen and paper role playing game-- June 2008 to August 2008 Designer 6-person team consisting of all Level Designers Designed, balanced, and documented a fully playable pen and paper role playing game --S’more Wars, Torque X Game Builder 2D game-- March 2008 to May 2008 Level Designer/Scripter Intel Software Network winner 4-person team consisting of 2 Level Designers, an Artist, and a Software Developer Designed maps for both levels in the game and assisted with document creation | Individual Projects: | --Combine Cleanup, Half-Life 2 Project-- January 2009 to May 2009 Level Designer/Scripter Created design documentation and area maps for the project as well as a storyline that coincides with the current Half Life 2 Episode 2 story Scripted a custom Game Master (GM) system to help balance the gameplay based on player ability during different encounters Level completion occurred over several iterations focusing on mechanics and basic BSP geometry first, then the dynamics of gameplay and testing the “GM” system, and finally focusing on the aesthetics of the level --Three Headed Monkey, Gears of War project-- August 2008 to October 2008 Level Designer/Scripter Created a unique story to run parallel with the current story in Gears of War Designed the level over several iterations ranging from basic BSP layout, lighting, mesh placement, texturing, and gameplay Scripted a unique experience by allowing players to play as “Carmine” as well as using “Points of Interest”, enemy encounters, and environment destruction Delivered a high quality product under extreme schedule pressure ==\Education/== __________________________________________ The Southern Methodist University Guildhall Plano, Texas Certificate in Digital Game Development, specialization in Level Design Graduation date May 2009