Ken Hogan OBJECTIVE           Acquire a game industry position and display a diverse skill set from concept to completion of production art. SUMMARY   *         Experienced in traditional and digital design, color theory, watercolor, oil, graphite and ink drawing, oil, acrylic based paints, traditional and digital sculpting. *         Experienced with game production and art pipelines for, 3d modeling, unwrapping, high poly modeling and texture baking, material editing in engine (UT3),  2d sprite and 3d Key Frame Animation *         Experience in multitasking with different art styles *         Experience in software used for game design, 3D Studio Max, Maya, ZBrush, Mudbox, Adobe Photoshop, Corel Painter, Art Rage, Modo, Torque Game Builder, Unreal Ed 3 *         Experienced with MS Office Suite, and Tortoise SVN   Work Experience GuildHall 2008 – 2009 ·         Jyouge Tenchi, Down Top Mania o   2D game Built in TXB game engine o   Responsible for creating, and managing sprites, sprite animations, UI, and menu design ·         Librum Vitalis o   Art lead, o   Responsible for managing a team of 2 artist, modeled and textured player character, enemies, and tower models.  Imported custom animations and custom bipeds, and created packages for Level Designers.  Over saw modular construction on Building assets. ·         Nightmare (Cohort 9 Capstone project) o   Outsourced to for 2d game assets for use in UI. ·         Leviathan (Cohort 10 Capstone project) o   Responsible for conceptual design of environment, and vehicles, also set the art style used in the game.  I was also responsible for modeling, unwrapping, texturing, and importing vehicles in the UT3 engine. ·         MIT o   Developed tutorial centered on the creative processes of conceptualizing IPs. ·         Summer camp for young game designers o   Assistant instructor taught young adolescents the TXB engine with the GuildHall platformer kit.  I also instructed students on art creation and pipeline for the engine. Illustrative 2005 – 2007 Freelance artist *         Creating advertising pieces *         Developing graphics for business use *         Creating murals for entertainment locations     Education   The Guildhall at SMU *         Expected graduation May 2009 *         Master of Interactive Technology, Art specialization   Pittsburg State University *         Graduated May 2007 *         Bachelor of Fine Art, Commercial art emphasis