Skills - Traditional and digital art skills - Modeling and UV Unwrapping - 2D sprite and 3D key frame animation - Motion Capture Technology - 3D sculpting of machetes - Normal Mapping and Texturing 3D models Tools - 3D Studio Max - Corel Painter - Adobe Photoshop CS2 - MS Office Suites - Mudbox - Tortoise SVN Subversion Client - Maya - Motion Builder - Vicon IQ/ Workstation 1.5 - Flash CS4 Engines & Editors - Unreal Editor 2.0 - Torque Game Builder Game Experience The Chronos Project (Unreal Tournament 3 Project) Jan. 2009 to May 2009 18 person team (five artists, 10 level designers, and three programmers) - Provided a model, UV unwrap, and texture of six static meshes - Rigged main character and 17 robot meshes - Provided 36 main character animations - Provided 36 robot animations Librum Vitalis (Unreal Tournament 3 Project) Aug. 2008 to Sept. 2008 Nine Person Team (three artists, one programmer, and five level designers) - Rig main character and secondary character - Provided 40 character animations - Provided a model, UV unwrap for ten static meshes Masters Lackey (2D Dev Kit) March 2008 to April 2008 Four person team (two artists and two level designers) - Provided Conceptual Design for all characters and environment - Provided all environment assets - Provided 90% of animations - Provided sound effects Education The S.M.U. Guildhall January 2008 to May 2009 Masters in Interactive Technology in Digital Game Development Specialization: Art Creation Focus: Animation North Dakota State University Fall 1999 to Fall 2006 Bachelor of Fine Arts Specialization: Sculpture Extra Volunteer Instructor for the Sally Ride Science Festival April 25th, 2009 Honorable Student Award May 15th, 2009 Amy Johnson 6600 Preston Rd Apt 1225 Plano TX 75024 218.343.5855 amyjanimation@gmail.com amyjanimation.com