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Physically-Based Real-Time Fluid Simulation and Rendering
By: Xiang Tian
Supervisor: Gary Brubaker
Masters of Interactive Technology degree conferred January 4, 2011
Thesis / Project completed: November 30, 2010
The thesis is about simulating physically based fluid dynamics by solving Navier-stokes equations. Other than using some cheap algorithms to simulate fluid, the thesis discusses the probability of using real fluid dynamics in games with the increasing power of GPU. Moreover, since interactions are very important in games, the thesis also introduces the method of interaction between fluid and solid objects. Performance is the key in the project because the simulations have to be done in a small amount of time to be able to use in games. The motion of the fluid is guaranteed by physical equations, the problem is to make the simulations run faster, and to achieve this, it simulates all dynamics on the GPU using new DirectX feature.

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