HomeAbout UsAdmissionsNewsContactCareer ServicesStudent WorkIndustry RelationsAlumniForums
Gain access to admissions, curriculum, financial info, forums and placement.

Already Registered? Login Here.

Login

Forgot your password?

Contact Us

Déjà Vudu

Team: Deathosaurus
Theme: Voodoo
Genre: Third Person Adventure/Puzzle
Engine: Half-Life 2
Cohort: Cohort 07, Mar '08

Déjà Vudu is a Half-Life 2 game where the player is trapped inside a mansion with voodoo spirits and must uncover the mysteries hidden in the surroundings. Déjà Vudu was developed in a five-month period and uses adventure/puzzle game as its genre description.

The story begins when the player awakens inside a large abandoned plantation home on the outskirts of New Orleans. Armed with a possessed voodoo doll, the player gains the ability to travel through time. Inside the mysterious dwelling voodoo spirits, otherwise known as Loas, inhabit objects related to their personalities. Throughout the journey, the player uncovers tools that can be used to agitate the Loas. Once agitated, the Loas flee from the inhabited objects, thus allowing the player to capture them with the voodoo doll.

Déjà Vudu captures the essence of an environmental adventure. Every piece of the gameplay highlights the adventure aspect of the player’s experience, from exploration and discovery to tracking down and capturing spirits.

This experience is brought to you by Deathosaurus, a team dedicated to quality.

Deathosaurus is: Steve Baroski, Tony Biancardi, Craig Chanslor, Andrew Dethloff, Liz England, Jeffrey Hofer, Dave King, Walter Lucman, Rachel Maille, Ben McArdle, Dallas Middleton, Bailey Hall