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Applying Environmental Animation to Improve Immersion
By: Louise Jennings
Supervisor: Chris Jagers
Masters of Interactive Technology degree conferred March 23, 2007
Thesis / Project completed: March 21st, 2007
This project was designed to study the application of animation to environmental objects in order to improve player immersion and create visually interesting environments. Specifically, this project addresses animations that do not inform the player that an object is interactive. The goal in this situation is to address animations whose only purpose is to improve the player experience by adding to the depth of the game world. This includes both traditional and non-traditional forms of animation, such as particle effects, effects and procedural forms of animation specific to the software, rigging and traditional animation, animated textures, and animated lights.
The results of this project involve one small environment with a few examples of each of the above listed forms of animation, but could theoretically be applied on a much larger scale to any environment with a larger set of assets to be animated.

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