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Object Voxelisation and Destruction
By: Jake Lozano
Supervisor: Gary Brubaker
Masters of Interactive Technology degree conferred December, 2010.
Thesis / Project completed: June, 2010
This thesis investigated the process of creating realistic destructible meshes from arbitrary models and fracturing them while staying within a given frame and memory budget. Many games claim to have fully destructible environments and the idea has become an important area of research. Currently, many destructible meshes simply break into smaller predetermined objects. This study attempted to break arbitrary meshes into pieces and trace a fracture along these edges to shatter the object. The end goal was to generate a mesh with a set material that realistically breaks and can be maintained in real time with no noticeable side effects.

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