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Team Game Production

HGAM 6292 – Team Game Production I
This course provides a foundation in the game development process, including planning, pipelines and documentation for game projects, game technology, artificial intelligence and user interface design, and game testing. Students apply game design and development skills to create a 2D game demo as part of small project teams.
Prerequisite:  HGAM 6200 - Game Design I

HGAM 6293 – Team Game Production II
This course provides additional depth on game development process and principles, including project and asset management, planning and documentation for larger-scale projects, team dynamics, and usability analysis. Students apply intermediate game design principles and practices to create a 3D game demo as part of a mid-sized project team.
Prerequisite: HGAM 6292 – Team Game Production I

HGAM 6294 – Team Game Production III
This course provides further depth on game development processes and principles, including project leadership, prototyping techniques, and development issues for various styles of games. Students apply advanced game design principles and practices to create a game demo as part of a large project team.
Prerequisite:  HGAM 6293 – Team Game Production II

HGAM 6296 – Team Game Production IV
This course provides further depth on game development processes and principles, including best practices in game production and presentation of game demos. Students apply advanced game production principles and practices to complete a game demo project as part of a large project team.
Prerequisite: HGAM 6294 – Team Game Production 3

HGAM 6297 – Team Game Production V
This course provides students in all areas of specialization a foundation in the theory and practice of game development production, with an emphasis on the capstone 3D engine Game Project. Students participate in lecture/discussion, and individual/small group assignments to learn professional practices of game development.
Prerequisites:  HGAM 6296 – Team Game Production VI