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Production
HGAM 6280 - Special Topics in Production
This seminar series exposes students in the production specialization to advanced topics important to their professional development with a focus on innovation in production. Prerequisite: HGAM 6283
HGAM 6381 - Game Production I
This course provides a foundation in the theory and practice of project management for game development, including methodologies for planning, organizing, scheduling, and documenting creative, interactive software development projects. Students participate in lecture/discussion, and individual/small group assignments.
Prerequisite: HGAM 6284
HGAM 6282 - Game Production II
This course provides an introduction to the field of game production, with a focus on managing the people, processes, technology, and schedules to produce digital games. Students learn the business of game development and publishing, and develop skills to define resources, organize teams, and manage change for game development projects. Students participate in lecture/discussion, and individual/small group assignments to learn professional practices.
Prerequisite: HGAM 6381
HGAM 6283 - Game Production III
This course provides students further foundation and practice in advanced game production, including advanced game development methodologies, testing and quality assurance, techniques and tools for managing large creative teams, and trends and issues in game development. Students participate in lecture/discussion and individual/small group assignments to demonstrate professional practices and behavior.
Prerequisite: HGAM 6282.
HGAM 6284 - Production Minor I
This course provides a foundation in communication skills for leading creative teams on digital development projects, including written communications and presentation skills. Students participate in lecture/discussion, and individual/small group assignments.
Prerequisite: HGAM 6292
HGAM 6285 - Production Minor II
This course provides a foundation in essential leadership skills for organizing, enabling, motivating, and managing creative people throughout the game production process. Students participate in lecture/discussion, and individual/small group assignments.
Prerequisite: HGAM 6284
HGAM 6286 - Directed Focus Study I (Game Production Experience I)
This course complements HGAM 6282 by providing practical experience in the production of a game involving a small creative and cross-disciplinary team (3-7 students). Students serve as producer for teams of students in later cohorts as they create and publish a game. Prerequisite: HGAM 6381; Co-requisite: HGAM 6282
HGAM 6388 - Directed Focus Study II (Game Production Experience II)
This course provides experience in pre-production and prototyping for a 3D game project. Students serve as producer for larger teams (12 to 15 students) of artists, designers, and programmers in later cohorts as they prepare and begin developing their 3D game. Prerequisite: HGAM 6286
HGAM 6389 - Directed Focus Study III (Game Production Experience III)
This course provides experience in production through the publishing process for a 3D game project. Students serve as producer for larger teams (12 to 15 students) of artists, designers, and programmers in later cohorts as they complete development and publish their 3D game.
Prerequisite: HGAM 6388

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