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Mathematical Methods for Game Physics

HGAM 6221 – Mathematical Methods for Game Physics I
This course provides introduction into fundamental concepts of Linear Algebra and their application to 3D real-time rendering. In particular, the course covers vectors, vector spaces, matrix math, linear transformation, concept of a basis, hierarchical scene graph based rendering.
Prerequisite:  Admittance in The Guildhall program

HGAM 6222 – Mathematical Methods for Game Physics II
This course covers topics related to the theory and practice of mathematics and physics for 3D games. The main emphasis of the course is mathematical methods and programming techniques for real-time 3D computer graphics, including Linear Algebra, complex numbers and quaternions, hierarchical data structures and C++ programming.
Prerequisite:  HGAM 6221

HGAM 6223 – Mathematical Methods for Game Physics III
This course provides additional depth on the theory and practice of mathematics and physics for 3D games, including mathematical and physics-based modeling using ordinary differential equations and numerical methods, dynamics, particle systems, collision detection and response in 3D, and introduction into rigid body dynamics.  
Prerequisite:  HGAM 6222