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Level Design

HGAM 6351 – Level Design I
This course provides a foundation in level design and editing for 2D games, including genre analysis, game styles and limitations, audience and game analysis, gameplay principles, character artificial intelligence and scripting, and basic art and architecture for games. Students also develop fundamental level editing skills for 2D games. The course integrates theories and principles from a variety of disciplines to develop the fundamental proficiency for a level designer.
Prerequisite:  Entry into The Guildhall

HGAM 6352 – Level Design II
This course provides a foundation in level design for 3D games, including basic 3D gameplay, story and scene development for 3D games, basic 3D character artificial intelligence and scripting, 3D texturing, 3D lighting, using sound, and play testing for basic 3D games. Students also develop basic level editing skills for 3D games.
Prerequisite: HGAM 6351 Level Design I

HGAM 6353 – Level Design III
This course provides additional depth on level design for 3D games, including advanced 3D gameplay, classic architecture for 3D games, advanced 3D lighting, 3D character artificial intelligence and scripting, minimalism, optimization, inspiration, and immersion for 3D games. Students also develop intermediate level editing skills for 3D games.
Prerequisite: HGAM 6352 Level Design II

HGAM 6354 – Level Design IV
This course provides additional depth on level design for 3D games, including advanced classic architecture for 3D games, the science of seeing, play strategies, player interaction, terrain, and line of sight determination for 3D games. Students also develop advanced level editing skills for 3D games.
 Prerequisite: HGAM 6353 Level Design III

HGAM 6355 – Level Design V
This course exposes students in the level design specialization to advanced topics important for their professional development, including aesthetics in level design, dramatic lighting, psychology of level design, gameplay principles, set design, and advanced uses of sound. Additional topics are defined by level design experts based on advances in the field.
Prerequisite: HGAM 6354 Level Design IV

HGAM 6255 – Level Design V
(Course number modified Fall 2010)
This course exposes students in the level design specialization to advanced topics important for their professional development, including aesthetics in level design, dramatic lighting, psychology of level design, gameplay principles, set design, and advanced uses of sound.  Additional topics are defined by level design experts based on advances in the field.
Prerequisite: HGAM 6354 Level Design IV

HGAM 6156 – Level Design 6
This course exposes students in the level design specialization to advanced topics important for their professional development, including advanced architecture, artificial intelligence for memorable moments, scripting for interactivity, texturing, and portfolio development. Additional topics are defined by level design experts based on advances in the field.
Prerequisite:  HGAM 6355 Level Design V

HGAM 6256 – Level Design 6
(Course number modified Spring 2010)
This course exposes students in the level design specialization to advanced topics important for their professional development, including advanced architecture, artificial intelligence for memorable moments, scripting for interactivity, texturing, and portfolio development. Additional topics are defined by level design experts based on advances in the field.
Prerequisite:  HGAM 6255 Level Design V