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Art and Scripting
HGAM 6261 – Art and Scripting I.
This course provides a foundation in game programming for level design, with an emphasis on logic, introduction to scripting languages, and technical aspects of asset integration into a game. Prerequisite: Admission to The Guildhall’s level design program.
HGAM 6262 – Art and Scripting II.
This course provides a working familiarity with the art pipeline for asset production in games, from concept and initial modeling, through unwrapping and texture creation, to the finished asset. The focus is primarily on 3D Studio Max and Photoshop skills. Prerequisite: HGAM 6261.
HGAM 6263 – Art and Scripting III.
Students learn more advanced use of 3-D modeling software to create, unwrap, and texture models, and to import models into game industry editing tools. Students also learn how to use integrated programming/scripting languages to create new game functionality for their custom art assets.Prerequisite: HGAM 6262.
HGAM 6264 – Art and Scripting IV.
This course explores additional programming practices and applications used in level design. Students improve their understanding of scripting logic and become familiar with additional scripting languages commonly used in the video game industry. Prerequisite: HGAM 6263.

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