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Character Design with Variety and Purpose
By: Amy Pickens
Supervisor: Chad Walker
Masters of Interactive Technology degree conferred December 13, 2008
Thesis / Project completed: January 16, 2009
For my project-in-lieu-of-thesis, I explored three aspects of character design: the technical process, fine art principles like variety and silhouette, and marketability. I created three characters with a unified theme that, as a group, are well-made, well-designed, and appealing to the target demographic of women aged 18 to 35. I hoped to address the problem of lack of variety in female character design in games, and my research suggests that female player characters don’t have to all look like centerfolds to be marketable to both men and women. This should be of interest to industry professionals, as it could shed light on the age-old question, “What do women want?”, and give artists more freedom in their designs.

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